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MDSG10002 Stronghold Games

Core Worlds Card Game

by Stronghold Games
£39.09
39.09
Quantity:
  • Usually Despatches Within 1 Working Days
Dispatched & sold by: Maddison Games Limited
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Description

Product Description


    • The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning
    • Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires
    • The player whose Empire contains the most Empire Points at the end of the game is the winner!

      The following are the central concepts of Core Worlds:

      Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area
    • Core Worlds is a deck-building card game for 2 - 5 players
    • A World's Ground Strength must be matched in order for it to be successfully Invaded
    • Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.
    • A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

      Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack
    • Many Units possess a Ground Strength that a player can use to invade a World.

      Invasion: In order to add new Worlds to his Empire, a player must launch Invasions
    • They must build up their energy resources to launch magnificent fleets and overwhelming ground forces
    • These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

      Empire: Each player represents an Empire that begins with a Home World and a Starting Deck
    • Each card lists its Empire Points in the upper right corner
    • A World's Fleet Strength must be matched in order for that World to be successfully invaded
    • Many Units possess a Fleet Strength that a player can use to invade a World.

      Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault
    • The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy… and rule the Core Worlds!

      Each player controls a barbarian Star Empire represented by many cards
    • Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations
    • Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves
    • But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly
    • The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics
    • A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

      Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed
  • HCODE

    MDSG10002

  • EAN CODE

    736211371515

  • CONDITION

    NEW

  • AGE RANGE

    14 years - 99 years

  • GENDER

    Unisex

Dialog example

This is dummy copy. It is not meant to be read. It has been placed here solely to demonstrate the look and feel of finished, typeset text. Only for show. He who searches for meaning here will be sorely disappointed.

Dialog example

This is dummy copy. It is not meant to be read. It has been placed here solely to demonstrate the look and feel of finished, typeset text. Only for show. He who searches for meaning here will be sorely disappointed.